Work out the dates this version was the official version this will take a bit of work, and require patience. That will take you to the full set of shaders from that moment in time. Save the folder with a memorable name, preferably alongside the ReShade binary that matches so you can always find them together. You can go ahead and download the shaders when it asks, so that it sets up the correct paths for you.
In your bin folder, find the reshade-shaders folder, and inside it delete the shaders and textures folders. Now copy the shaders and textures folders that you downloaded in the section above, the ones that match your preferred version of ReShade. Paste them into the reshade-shaders folder in your bin folder. View Privacy Policy. Reconsider Cookies You have declined cookies. This decision can be reversed.
Index New Topic Profile Search. Log in Username. Remember me. Log in Forgot your password? Any way to download an older version of the tool? Start Prev 1 Next End. Hi, I've recently uploaded a preset made especially for The Sims 3 to a website for The Sims mods link but now I've been told that it's incompatible with the latest version of ReShade.
My preset needs to go in the Preset folder, which I've been told is now gone? The most obvious solution would be to tell my downloaders to get the same version that I have 2. Any solutions? Imagine seeing your favorite game with ambient occlusion, real depth of field effects, or color correction. ReShade is designed to function by exposing an automated and generic way to access frame color and depth information the latter is automatically disabled during multiplayer to prevent exploitation and all the tools needed to facilitate the entire process.
With ReShade, you can add advanced depth-edge-detection-driven SMAA antialiasing, screen-space ambient occlusion, depth of field effects, chromatic aberration, dynamic film grain, automatic saturation, and color correction, cross processing, multi-pass blurring, and so much more.
The syntax is based on HLSL, adding useful features designed for developing post-processing-effects. These features include define and use textures right from the shader code, render to them, change render states, retrieve color and depth data, request custom values like timers or key states.
But there is more. You can also write your shaders, and they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language. Some posts are auto-moderated to reduce spam, including links and swear words. When you make a post, and it does not appear, it went into moderation. We are emailed when posts are marked as spam and respond ASAP.
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